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Merman Netcaster

(image)

Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Merman Hunter
Advances to: Merman Entangler
Cost: 27
HP: 40
Motus: 7
XP: 80
Ordo: 2
Alignment: diei
IDMerman Netcaster Ascension
Abilities:
(image)fustis
impulsus
6 - 3
conflictio
(image)rete
impulsus
9 - 2
missile
slows
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus20%
mysticus0%
TerraMovement CostDefensum
Aqua160%
Castellum140%
Caverna320%
Colles530%
Cotes270%
Glacialis230%
Harena230%
Impervius-0%
Montes-0%
Nemus Fungorum320%
Nonterra-0%
Palus160%
Planus230%
Salum150%
Silva530%
Viculus140%